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Problem Statement

As communities grow, there are many potential players who seem very discouraged to play and dedicate themselves to the game. This will cause long term popularity to fall, resulting in loss of profits to the arcade and the company as well as the activity surrounding the games to fizzle out.

Value Proposition

Rhythmverse is a cross-platform service that publicizes player data to connect segmented rhythm game communities globally across different games, regions, and platforms unlike e-amusement, NESiCA, and Aime.

User Research

Surveys

Interviews

User Archetypes

Personas

Journey Maps

Empathy Maps

Storyboards

Cassie feels gate kept because of her lack of knowledge and how others will see her. She worries that because of her current skill level, many dedicated players will ignore her and other people will make fun of her.
Ryan shows them his Rhythmverse account. It displays his games as well as a status. He can view his previous scores by syncing up his arcade cards. Along with this, he can intermingle with other like minded rhythm gamers.
Cassie decides to challenge herself and play a harder level track, but she feels nervous. Before they begin their set, Ryan uses Rhythmverse to send out a rally call requesting support for Cassie and encouragement from other players.
Henry receives an notification. After opening it, he sees it's a support request from his friend Ryan. Henry informs his group about request and spreads it around to members of his group. He and his friends all garner support from members of the community for Cassie.
As support begins to flood in, Cassie's scoreboard has hearts surrounding her avatar and a virtual crowd begins to emerge and fill the screen. The people are all cheering for Cassie.
After they both clear, the crowd in the background begins to applause. Ryan gives her a high five and congratulates her on breaking a difficulty barrier. Cassie, while slightly tired, is enlivened and eager to play again.
Cassie checks Rhythmverse and notices that she has new friend requests from the people who sent her support and witnessed her clear.
Ryan asks her if she wants to play again. Cassie is excited to play again and is ready to learn and grow.

Interaction Models

Agile UX Process

Wireframes

UI Comps

Final Prototype